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Games

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OASIS BLITZ

Sound Designer

Sound Designer for Oasis Blitz, creating and refining immersive audio while collaborating across teams throughout its eight-month development.

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HAMORPHSTER

Sound Designer & Audio Implementer

Responsible for all sound design and Wwise audio implementation, while coordinating with composers and the development team to ensure a seamless interactive audio pipeline.

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The Feery

Sound Designer & Audio Implementer

Designed immersive horror sound effects for The Ferry, with a focus on creature vocals, environmental ambience, and cinematic tension to create a memorable and atmospheric player experience.

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Climate Go

Sound Designer & Audio Implementer

Led the audio team while designing sound effects and implementing the game’s complete audio system using Unity Audio Source, collaborating closely with designers, programmers, and artists to create a seamless interactive audio experience.

JAMS

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More games can be found on my 

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 Audio Post

Films

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