Sound Designer for Oasis Blitz, creating and refining immersive audio while collaborating across teams throughout its eight-month development.
HAMORPHSTER
Sound Designer & Audio Implementer
Responsible for all sound design and Wwise audio implementation, while coordinating with composers and the development team to ensure a seamless interactive audio pipeline.
The Feery
Sound Designer & Audio Implementer
Designed immersive horror sound effects for The Ferry, with a focus on creature vocals, environmental ambience, and cinematic tension to create a memorable and atmospheric player experience.
Climate Go
Sound Designer & Audio Implementer
Led the audio team while designing sound effects and implementing the game’s complete audio system using Unity Audio Source, collaborating closely with designers, programmers, and artists to create a seamless interactive audio experience.