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OASIS BLITZ

Sound Designer

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INTRODUCTION

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​Sound Designer 

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​As the sound designer for Oasis Blitz, I designed sound effects to enhance the game's immersive audio experience. This project was part of the AGP (Advanced Games Project) in collaboration with USC (University of Southern California). I worked on the project for eight months, participating in weekly audio meetings to gather feedback and design new sound effects. Through iterative creation and revisions, I refined the game's audio to ensure it was polished and impactful. I also communicated with over 40 colleagues across six departments to align audio with the broader development goals. Oasis Blitz is now available for download and play on STEAM and Itch.io.

ENGAGEMENTS

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BOSTON FIG

I attended Boston FIG as a game developer and showcased Oasis Blitz, where I shared insights on game sound design with fellow creators, discussing how audio can enhance immersion and storytelling in games. I also engaged with players to promote the game, gather feedback, and exchange ideas, communicating both the game's vision and fostering creative dialogue within the community

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Let's Connect !

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