
DESHUI YU
Sound Designer | Technical Sound Designer
Implementation
Technical Demo Reels
Unreal Engine 5 + Wwise
RTPC-Driven Player Audio System
A real-time player audio system that uses RTPCs to drive breathing and vocal behavior based on movement state and duration.
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This project focuses on scalable audio logic and gameplay-driven implementation in Unreal Engine and Wwise.
Unity + Wwise
Audio Implementation
This project showcases my audio implementation work using Wwise in Unity within a 2D puzzle game.
I implemented Switch and State–based systems, a dynamic footstep system, dynamic mixing logic, and more to support responsive, context-aware audio behavior.
The focus of this project is on structured and scalable audio system implementation, rather than sound asset creation.
Unity Audio Source
Audio Implementation
This video showcases my technical implementation of Unity’s built-in Audio Source system through an ambient soundscape in a 3D old sea port environment.
I designed and integrated multiple spatialized audio sources, using custom scripts for real-time control of volume, filters, reverb, and more based on player position and environment.
Attenuation, reverb zones, and trigger-based playback were fine-tuned to create a cohesive and immersive atmosphere.